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Gillyy
PostPosted: 2014/11/23 12:11 am    Post subject:

I'm starting to like the expansion better, now hat I've started doing the five-man heroics, which has always been my favourite part of the game. And, since it's still early, the heroics aren't yet the inevitable faceroll so they are lots of fun to do.

Kinda had fun doing the LFR version of Molten Core as well. It's a great reminder that "the good ol' days" aren't as great as we sometimes like to think they were. The core hound packs before Magmadar, where they all have to die at the same time, is the worst part, as people single target and the core hounds all respawn ... over and over again ...
Arshley
PostPosted: 2014/11/22 9:07 pm    Post subject:

Gillyy wrote:
Who, in their right mind would make Giwwy commander of anything?

We have. Multiple times.

Maybe that says more about us than it does about you...

Autumnsbane wrote:
Some of the ore states that it is prospectable, but when I try, it says there are no gems in there.

Yeah, what's up with that?

I'm enjoying myself. I certainly wasn't rushing to 100, but there was just so much to do, and I just kept wanting to do more, that at one time I was level 95 when no one else had hit 94 yet!

I've had two problems with the expansion, and they're not big issues at all, really.

The first, and one I complain about probably too often, is fishing. They made some nice convenience improvements, but when your garrison fishing daily asks for 10 Placeholder Genericfish Eggs, which can't be fished on their own but obtained from using stacks of Placeholder Genericfish, okay, I can accept that.

The problem lies in having to use 20 Small Placeholder Genericfish, or 10 regular sized ones, or 5 Enormous Placeholder Genericfish, with no ability to use partial stacks or combine the different sizes of fish together. So I end up with a stack of, say, 14 small, 4 regular, and 2 large, which is a ton of Placeholder Genericfish, yet I can't use any of them? Between the three fish sizes, the meat, and the eggs, that's five stacks of items for one species of fish. And when I eventually get 15 of the 10 eggs I need, the questgiver takes all of them, not the 10 he asked for, unless I put the other 5 in my bank ahead of time. They behave like quest items but are not marked as such.

But this does mean they can be sold for sweet sweet cash on the auction house.

My second problem comes from follower missions. I can't succeed on them unless it says 100%. Seriously. I sent a purple and a blue follower, fulfilling both special ability requirements, on a two-follower mission. The purple follower was one level higher than the mission, the blue, one level lower. My chance was 97%. Both followers failed. And that's not an isolated incident (merely the most infuriating). My success rate on non-guaranteed missions has so far been hovering around 20%. The penalty for a follower being a mere one level too low is just too high (not to mention they receive half experience!). Plus, the percentages feel like lies.

Those dumb rants aside, I'm having a blast. Looking forward to more dungeon fun with you good people as we gear up for heroics.
Autumnsbane
PostPosted: 2014/11/21 9:11 am    Post subject:

Gillyy wrote:


Didn't care for all the mountains which seemed to be everywhere, or how far apart things were. Spent what seemed like forever trying to get from place to place.


This is a throw back to Vanilla when their was no flying, and why they don't want to give us flying yet. They want us to explore and get to know the land and give us obstacles to circumvent. Some of the terrain made my life a little fifficult too, but then I would discover new quest hubs and world bosses to fight along the way.

Gillyy wrote:
I like garrisons a lot more than I thought I would. I was concerned they would be micromanagement time sinks but so far I haven’t had to give them a lot of time. It irks me when everyone refers to Giwwy as “Commander.” Who, in their right mind would make Giwwy commander of anything? Happy


I knew you were fretting for nothing and am glad to see you like them. The Commander thing only bothers me in one regard. I want a Commander TITLE, slo then it would make more sense. From a programming point of view, they need to call us something, and I prefer the Commander respect to the hey you, peon adventurer address of previous years.

Gillyy wrote:
I can’t help but feel Blizzard might be better served to take all the resources they put into leveling (which people zoom through) and instead put it into end-game stuff. Perhaps each expansion they could just automatically raise everyone ten levels (for the gear reset) and then get right on the expanded end game? I know some people love leveling but I suspect more see it as an necessary evil to get to the end game stuff they really want to do.


That might be convenient, but would destroy the essence of the game, which is to quest and adventure, see the story, collect treasure and earn your way to the top. Almost every character=driven fantasy game since Dungeons and Dragons has been this way. From my perspective, they did it just right this time around. There were equal measures of led by the nose and sandbox. Gwynedd is levelling in areas and zones that my hunter never saw on her way to 100. It is possible to get to 100 without even touching 4 of the 7 zones, so you really are free to try alternative areas, especially if you like alts. Also, if they took that part of the game away, the world would be drab and empty and people would cry for new content almost immediately. To some people, the game starts at level cap, to others, the journey is very important. I have heard of players that level to cap, delete the toon, and start all over. Blizz has to serve many player types. For MY player type, they hit the nail on the head this time.
Gillyy
PostPosted: 2014/11/20 11:53 am    Post subject:

I’m still undecided on the expansion as all I’ve really done is level and do a handful of instances.

Levelling was OK but I thought they led us by the nose a bit too much. The bad guys always seemed too easy, and there was never any real sense of threat. In ten levels I only died twice, once when afk and once will not paying attention while we were forming an instance group. I don’t remember even coming close any other time.

Didn't care for all the mountains which seemed to be everywhere, or how far apart things were. Spent what seemed like forever trying to get from place to place.

I like garrisons a lot more than I thought I would. I was concerned they would be micromanagement time sinks but so far I haven’t had to give them a lot of time. It irks me when everyone refers to Giwwy as “Commander.” Who, in their right mind would make Giwwy commander of anything? Happy

I can’t help but feel Blizzard might be better served to take all the resources they put into leveling (which people zoom through) and instead put it into end-game stuff. Perhaps each expansion they could just automatically raise everyone ten levels (for the gear reset) and then get right on the expanded end game? I know some people love leveling but I suspect more see it as an necessary evil to get to the end game stuff they really want to do.

Anyway, my jury is out on the expansion until I see more of it.
Xivander
PostPosted: 2014/11/20 7:06 am    Post subject:

Last night ended on a high note, with this awesome train dungeon experience Weirdbeard and I had. If I had replied last night I would have given it a 10/10. 11/10 even.

This morning I realized something, and therefore it's more of an 8/10.

I have loved the story. I have read every single line of quest text and watched every second of cinematic. While I can 't remember where a lovely draenei is playing a harp, I do remember where the guy who is not loved back by it's hog is, or exactly what happens to a naaru at death and therefor understand the effect of Velen's sacrifice.

The landscapes and the dungeons are beautifully made. The treasures are hidden in interesting places. Let me tell you, Xivander has used every single trick in its bag to move around and solve puzzles. There's so much to just explore! I love that.

And therefore, Xiv's at a 100 because I loved the story so much that I arranged my projects to soak it in.

And the garrisons! Garrisons are now required to do some of the profession things. This is nice and it's a breath of fresh air. Professions needed a revamp. And I do like getting herbs and ores without having the professions. I wish I would have gotten a leatherworking shop too. But hey 2 out of 3 is awesome!

And growing up the garrison is awesome. You learn to love it when you defend it. But...

Yes, there's a but to the garrison. If anybody has worked on Earth as a project manager you recognize the feeling. You get the salutes, you get the nice rooms in hotels, the perks, the treatment, the recognition of skills, etc. Commander this, commander that. But in the end if you don't get involved directly in the job, if you don't put the sweat and dig in the dirt yourself then jack all gets done. If you mess up it's a complete wreck and if you succeed it's business as usual.

There's no delegation of tasks, what you do is assign missions so that the team gets experience at your cost, but most of the followers will not result in a direct benefit to you or the garrison, except for the rare mission that gives a piece of equipment that may be already obsolete by the time you reach 100. In the end, the only useful followers will be those at level 100 that you can assign to a building for extra stuffs.

In conclusion, a 100% and greatly impressed by all most things, except the garrison I put at 75% or so.
Autumnsbane
PostPosted: 2014/11/19 11:39 pm    Post subject:

Belgrim wrote:
Yep, I'm having fun. I like almost all the changes and the garrison. I'm a little concerned about leveling up crafting professions, but we'll see how that goes. It's prolly just old age creeping in, but this is the first expansion that I have not raced to the level cap. I'm enjoying the story and letting all the hooligans (i.e. Ulf) cross the finish line before me.


I also have not been racing, and there are some hgood reasons. The game is not playing like a grind to level cap. It is more of a sandbox this time, with multiple ways to get where you are going, great story along the way and garrisons to say, "hey, you don't have to continue questing just yet.

In fact I am surprised so many people in TBG are level 100 already. Of course, I have not been permitted to quest without my wife, which slows me down some, but I will hit 100 on my hunter in the morning and 96 tomorrow with Gwynedd. I don't think anyone will miss out on the new MC raid for lack of level capping, and both of my toons will be raid ready by raid time in December.

This could finally be the expansion to rival Lich King for me. It feels like classic WoW with all the improvements a 10 year old game should have, awesome graphics, excellent dungeons and even some throw back to their early RTS games.

Faulty launch aside, I give it 5 out of 5 stars.

As for crafting, I have spent some time with it. If you do not like the garrisons, you are really going to hate crafting, as they sort of go hand in hand. Gemcutting uses herbs, and work orders are needed for just about all crafting mats. All gem recipes are for any color slot...I bet new items don't even have colors any more. Some of the ore states that it is prospectable, but when I try, it says there are no gems in there. Forget about cooking if you don't fish. But my JC/Engineer no longer needs to rely on another toon for ore thanks to the garrison.

Blacksmithing is also wierd. I have recipes that make armor not useable until level 98 but give no skill ups to craft. Only the two daily crafting with CDs seem to give me skill ups. They have rewritten crafting completely.
Tanuki-chu
PostPosted: 2014/11/19 8:34 pm    Post subject:

Such fun! Also, I'm reminded of how back in Vanilla, in addition to regular play time, I would log in at all kinds of strange hours for just a few minutes to run auctions, etc. I've found myself doing the same with garrison missions.
Seraphimkitten
PostPosted: 2014/11/19 7:25 pm    Post subject:

I have a stables full of seahorses and flying carpets, and now I have ten to fifteen kittens roaming around my garrison. Soon as I can get the silly stormwind banners replaced with paws and the guards changed out with panda ninja my decorations will be complete.
Belgrim
PostPosted: 2014/11/19 10:10 am    Post subject:

Yep, I'm having fun. I like almost all the changes and the garrison. I'm a little concerned about leveling up crafting professions, but we'll see how that goes. It's prolly just old age creeping in, but this is the first expansion that I have not raced to the level cap. I'm enjoying the story and letting all the hooligans (i.e. Ulf) cross the finish line before me.
Demitasse
PostPosted: 2014/11/19 8:51 am    Post subject: So, are we having fun yet?

I am having fun! I love my garrison and my minions. They bring me stuff, and do stuff, and one of them leveled to 100 today (which is a little off putting since she outleveled me. I think I need a gnome overlord to keep me on missions, too).

And I found a daily pet battle to beat! Maybe there are more out there.

And the dungeons are short, but fun. I look forward to trying them on heroic someday.

What does everyone think so far?
 
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